Then, install the Universal Randomizer application and follow the instructions for downloading. Here you can find pokemon platinum nuzlocke randomizer rom shared files. Download Pokemon Firered Nuzlocke Randomizer.zip from 4shared.com 5.11 MB, Pokemon platinum real english rom zip from uploaded.to (2 MB) free from TraDownload.
- Pokemon Soulsilver Randomizer Nuzlocke. Pokemon Soulsilver Randomizer Nuzlocke. Pokemon Soulsilver Randomizer Nuzlocke. Pokemon Soul Silver Randomizer Nuzlocke Download Ita. Pokemon Soul Silver.
- This is a tutorial on how to randomise your pokemon journey! If you want the links look no further!How To Download Any Pokemon Nuzlocke PC + MAC Tutorialh.
It's been WAY too long since I was last here so since I have a lot of free time this summer I thought I'd come back with something fun for people to follow along to.
Any Pokémon that faints is considered dead, and must be released or put in the Pokémon Storage System permanently.
The player may only catch the first Pokémon encountered in each area, and none else.
The player must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
A black out/white out is considered to be 'game over', even if there are Pokémon left in the PC.
Starter Pokémon is based on the player's Trainer ID number. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player's choice. (In this case the Pokemon in place of each starter)
Species/Dupes Clause: Adjusting the first encounter rule to prevent the player from having to catch multiple of the same Pokémon, for the sake of variety. Generally this means that the trainer can keep fighting Pokémon in the area until one is encountered that has not been caught yet, which then immediately counts as the first encounter.
Party Pokemon levels cannot exceed that of the ace of the next gym leader/champion
The player may only catch the first Pokémon encountered in each area, and none else.
The player must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
A black out/white out is considered to be 'game over', even if there are Pokémon left in the PC.
Starter Pokémon is based on the player's Trainer ID number. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player's choice. (In this case the Pokemon in place of each starter)
Species/Dupes Clause: Adjusting the first encounter rule to prevent the player from having to catch multiple of the same Pokémon, for the sake of variety. Generally this means that the trainer can keep fighting Pokémon in the area until one is encountered that has not been caught yet, which then immediately counts as the first encounter.
Party Pokemon levels cannot exceed that of the ace of the next gym leader/champion
Randomized base stats (equal to BST total of Pokemon). This follows evolutions.
Randomized abilities. Bans wonder guard, trapping and negative abilities. Follows evolutions.
Types randomized. Follows evolutions.
Evolutions randomised and limited to three stages. (Changes impossible evos).
Starter randomized to basic Pokemon with two evolutions.
Static Pokemon and in-game trades randomized.
Move power, types and category randomized.
Movesets randomized (preferring same type) and damaging moves reordered (less powerful moves learned before more powerful moves).
Every Pokemon starts with four moves.
Trainers Pokemon randomized but all fully evolved at level 45.
Rival carries starter through game.
Wild Pokemon Randomized (area one-to-one mapping).
Held items randomized and bad items banned.
Random TMs (60% good damaging moves).
Full HM and TM compatibility.
Field items randomized and bad items banned.
Randomized abilities. Bans wonder guard, trapping and negative abilities. Follows evolutions.
Types randomized. Follows evolutions.
Evolutions randomised and limited to three stages. (Changes impossible evos).
Starter randomized to basic Pokemon with two evolutions.
Static Pokemon and in-game trades randomized.
Move power, types and category randomized.
Movesets randomized (preferring same type) and damaging moves reordered (less powerful moves learned before more powerful moves).
Every Pokemon starts with four moves.
Trainers Pokemon randomized but all fully evolved at level 45.
Rival carries starter through game.
Wild Pokemon Randomized (area one-to-one mapping).
Held items randomized and bad items banned.
Random TMs (60% good damaging moves).
Full HM and TM compatibility.
Field items randomized and bad items banned.
I’m using Universal Pokemon Randomizer to add the randomized options
A 4840 Soul Silver ROM from (I think) RomsMania
DeSmuMe to play the rom
A 4840 Soul Silver ROM from (I think) RomsMania
DeSmuMe to play the rom